Playing games using eye tracking software

Find the Ghost is a eyetracking game made for children with disabilities. From the project a report was made exploring the financial, technical and market feasibility.

This was all done with the dutch MIT grant. I lead the team in design and research, making sure the product and report fit within the requirements for the government subsidy.


  • Market evaluation
  • User testing
  • UI/UX
  • Analytics planning/implementation

What is the use of a house if you haven’t got a tolerable planet to put it on?

My role in the creation of the accessible launcher was as a production lead. Managing the different talents that created the launcher. Using agile team methods we rapidly prototyped and developed different versions of the launcher as well as several arcade games. It maintained the relations between the different teams and to keep the larger end goal in mind.

I also created the road map as well as application flowcharts and design style. When needed I jump between teams to help fulfill the needs to maintain a steady production time.

For my design role, I worked with XD making design styles, prototypes and application flow diagrams.